CREATED for The Journal’s Culture magazine. They wanted a woodcut effect, took a while to nail the look of woodcut, but think I pulled it off. Created in Illustrator CS2.
Monthly Archives: October 2008
YOU may have noticed I changed my tagline to include photography. I take a lot of pictures, and I mean a lot. It’s just a hobby, but I love it. It’s the one creative thing I do that doesn’t involve a deadline. In fact I would say that I wouldn’t want to do photography for a living as that would strip away the thing I love most about it… freedom to do what I like.
Emmanual Guibert drawing with water for his book Alan’s War. I need to try this.
THESE illustrations were done for a Playstation magazine called PSM2 (Probably PSM3 now) The deadline was quite tight, having a full time job and doing freelance can be hard… but fun!
The brief was to illustrate an article about the video game Grand Theft Auto San Andreas’. Readers of the magazine were invited to send in their ideas for what they wanted to see in the game.
I got the brief for this job on a Friday, the deadline for final artwork was Thursday of the following week. This meant I had to spend the weekend doing pencils so I could email them to the client Sunday evening.
Pencils were done and sent of Sunday evening, Monday evening I got feedback, made changes and emailed the pencils back. Tuesday morning I got the go ahead for final artwork. Luckily I’d booked Tuesday off work, and at the time didn’t work Wednesdays because I worked Sundays (Did I forget to mention that?) Add to that the fact that I didn’t have broadband at the time, which meant I would have to get the artwork out in the post by special delivery Wednesday afternoon, this gave me Tuesday and Wednesday morning to get it done.
At 11am Tuesday I started work on the final art, the way I work is I do a pencil drawing, scan that and work over it in Illustrator. I create a background layer with the scanned drawing on. Then above that I have two more layers, one for colour and one for line work. The line work is done first then the colour on the layer below, for me this makes it easier as you are colouring behind the black line work, so it works out quicker in the long run.
So, as I said, I started these illustrations at 11am Tuesday, there are actually 6 in total. As is the usual I think ‘Ah, this won’t take long’. Yeah right, I finally finished the last illustration at 6am on Wednesday! Worked all through the night, caught a few hours sleep, woke up, had a final check of the artwork, then it was burned to disk and off in the post by Wednesday afternoon and with the client first thing Thursday morning.
The lack of sleep and long hours are well worth it, especially for that feeling when you walk into a shop and see your work in a magazine in all it’s glossy glory 🙂
I think the point of this is that no matter what it takes, you should always hit a deadline, you will gain respect from the client and they will always consider using you again.
(by the way, that’s me in the flying through the car window in the middle illustration)